

In this section, I’ll talk about the different Weapon, Combat and Tech Talents and Abilities that you should focus on to make the most out of your Operative Engineer Build. Engineer Talents and Abilities (Mass Effect 1) The Operative Engineer Build enhances both the range and performances of Sabotage and Overload to debuff targets better while making them more vulnerable to the Squad’s attacks.

This lets them manipulate Synthetics or robotic enemies into attacking anything nearby, including their own kind. Additionally, the Engineer is the only playable Class that can use AI Hacking. They have Sabotage to overheat enemy Weapons, as well as Overload to increase the damage they deal to Shields. What makes this Class fun to play is how varied each of their Tech Abilities are when it comes to disrupting the tactical strategies of their foes. Because they lack additional Weapon Training, Engineers gravitate towards utilizing their Tech Abilities to debilitate enemies by weakening the effectiveness of their Weapons and Shields. The Engineer Class specializes in dealing decent damage at mid-range distances due to their proficiency with the Pistol. Mass Effect Legendary Edition Build Guide: Engineer (Mass Effect 1) If you’ve been looking for a way to optimally play as an Engineer then this Guide is for you. I’ll be sharing the best Talents to prioritize, what it means to choose the Operative Specialization for your Engineer, the optimal Weapons, Armor, and Mods to equip, and the Squadmates to take with you on Missions and Assignments. In this Mass Effect Legendary Edition Build Guide I’m going to cover my Engineer Build for Mass Effect 1, which is an Engineer Build meant for mid-range encounters.
